-
HNHM
MNHN
NBGB
RBINS
-
Dear author, thanks for your interesting work.
I tried to reproduce the results reported in the paper using the configuration file `unibev_cnw_dim_256_nus_LC_full`. However, I ended up with a noti…
-
```
What steps will reproduce the problem?
1. I would like that if I could give you support portable console and console
pokemini Cdi since the source codes are in the page of the emulator that is
v…
-
Using iceberg, scale factor 1, Spark 332, an exception is thrown.
> 24/08/16 16:14:25 ERROR GpuFileFormatWriter: Aborting job f34f91b9-4010-4fbf-84c7-1e69c42109c6.
> org.apache.spark.SparkExceptio…
-
I've been expanding my icon pack for the library, and noticed, that there are some OS families, which are quite obscure, in a sense, that they are not really OS families, but rather OS types or someth…
-
When running the emulator in the window, I am not able to interact with it with the "keypad_add_key" and "keypad_rm_key", but the "touch_set_pos" seems to work as intended. When querying the keys (key…
ghost updated
2 years ago
-
Your schema is weak. Can you please make sure job_id is a proper foreign key and you also include a definition for the job. Next, it all falls over once a job is deleted that still has relatives in th…
tschm updated
6 years ago
-
When filing bugs in games, the first reply is inevitably "did you test in upstream". However people filing bugs that use BizHawk may have no idea what this means. Therefore, an approved set of links t…
-
Playing through the game, I notice a lot of the times dialog will have blips continue well after the text has finished, and sometimes (its far less noticeable) the blips stop before the text has finis…
-
In the beginning of Final Fantasy I in the compilation the initial map is glitched and buggy. D-Pad inputs don’t match what happens on screen. From what I can tell II runs perfectly fine. Tried multip…