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**[Original report](https://bitbucket.org/cegui/cegui/issue/1137) by Anonymous.**
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**Operating System:** Windows (64-bit)
**OS version/build:** 7 Professional…
Ident updated
8 years ago
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```
I just checked out latest svn trunk and ran cmake . -G Xcode and it fails:
-- The following REQUIRED packages could NOT be located on your system.
-- Please install them before continuing th…
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```
I just checked out latest svn trunk and ran cmake . -G Xcode and it fails:
-- The following REQUIRED packages could NOT be located on your system.
-- Please install them before continuing th…
-
```
I just checked out latest svn trunk and ran cmake . -G Xcode and it fails:
-- The following REQUIRED packages could NOT be located on your system.
-- Please install them before continuing th…
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>
请问怎么解决?
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I'm not being rude here, just speaking from experience, from its use in StuntRally at least.
This is the single **worst** Ogre library to use in modern times.
I'm sure before HW instancing it had it…
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```
What steps will reproduce the problem?
1. Rig a model using rigify
2. "play" this file in gamekit, see that it works as expected
3. Append all assets in another (new) file.
4. "play" this file i…
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```
What steps will reproduce the problem?
1. Rig a model using rigify
2. "play" this file in gamekit, see that it works as expected
3. Append all assets in another (new) file.
4. "play" this file i…
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After talking with @daniel-wicke today on publically publishing two R packages used in the [project-ogre](https://github.com/topics/project-ogre) (see https://github.com/KWB-R/kwb.ogre/issues/2 and h…
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It's quite unpleasant and hard to debug optimized shaders, it'd be nice to be able to skip optimization when debug is enabled
eg make a change in
https://github.com/SiliconStudio/xenko/blob/master/s…