-
```
What steps will reproduce the problem?
1. Load an animated Ogre3D model, from Blender 2.6 or OgreMAX which use shared
geometry.
2. Load another instance of this model
3. Try setting different ani…
-
```
What steps will reproduce the problem?
1. Export a model from Blender 2.63 using latest blender2ogre plugin
What is the expected output? What do you see instead?
It will fail since jME3 cannot pa…
-
```
What steps will reproduce the problem?
1. Export a model from Blender 2.63 using latest blender2ogre plugin
What is the expected output? What do you see instead?
It will fail since jME3 cannot pa…
-
```
What steps will reproduce the problem?
1. Export a model from Blender 2.63 using latest blender2ogre plugin
What is the expected output? What do you see instead?
It will fail since jME3 cannot pa…
-
```
What steps will reproduce the problem?
1.The following code attempts to create a Bullet height field array from an
Ogre terrain data, but the Ogre vertices are ordered to optimize rendering so
c…
-
```
What steps will reproduce the problem?
1. Load an animated Ogre3D model, from Blender 2.6 or OgreMAX which use shared
geometry.
2. Load another instance of this model
3. Try setting different ani…
-
```
Create a function that would recompute all triangleBuffer normals, either in a
smooth or non-smooth manner.
Origin of the idea :
http://www.ogre3d.org/forums/viewtopic.php?f=11&t=60773&start=27…
-
```
What steps will reproduce the problem?
1. Export a model from Blender 2.63 using latest blender2ogre plugin
What is the expected output? What do you see instead?
It will fail since jME3 cannot pa…
-
```
It would be nice to be able to redistribute a precompiled and ready to use sdk.
A CMake install target could copy everything needed to a sdk folder, as Ogre3D
already does.
Next step would be a '…
-
```
What steps will reproduce the problem?
1. Load an animated Ogre3D model, from Blender 2.6 or OgreMAX which use shared
geometry.
2. Load another instance of this model
3. Try setting different ani…