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Can probably think of a better name, not be confused with Pathfinder haunts.
would be cool to have some thematic dungeons (acting like temples, or simple fights)
All monsters inside are affected by …
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#### Bug description
Characters switch screens as soon as they are almost on the same level as the marker. They do not go the whole way. Example is the second floor of the Candlekeep Inn. If you sele…
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```
Here is my first contribution to the code:
The method "findWalkablePosition" shown here:
private boolean findWalkablePosition(int dx, int dy) {
if (tryWalkablePosition(sgn(dx), sgn(dy)…
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### Create an endpoint to return all organizations associated with an user
## Description:
Create an endpoint to return all organizations associated with an user, this will be needed during affili…
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I am disabled, and pretty much if a game requires a keyboard and mouse, I cannot play it. I suspect I might not be the only person with that problem.
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Looking at the gl driver code for drawing primitives, it appears everything is rasterized in software, and then OpenGL is only used to draw the resulting rasters to the screen. Since there is an OpenG…
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Is the keyboard control disabled because it didn't work, or just because it has been replaced by mouse control?
https://github.com/jumpjack/phaser-isometric-demo/blob/07c8e3a9d0755ffa40a29128624b…
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With the terrain system it wouldn't be good for the units to be able to move freely around the maps. Their movement needs to be reduced by the cost of the terrain. And the provide more realistic route…
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_From @shadowchemosh on August 6, 2015 5:38_
From an email:
When you do your next update/patch for the 3pp Pathfinder plugin could you please, please work on the Psychic Mage Wizard Archetype from t…
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I'm using "Radeon RX 560" on Linux. Pathfinder is built in release mode.
When moving around in 3D in the demo on complex scenes such as "paper.svg" CPU usage is between 100-400% and stage 0 GPU tim…