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Andidy
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engine-v2
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Add controller support to main menu
#74
Andidy
opened
2 years ago
0
Add Options menu
#73
Andidy
opened
2 years ago
0
Adding unit combat
#72
Andidy
closed
2 years ago
0
Killing Entities
#71
Andidy
opened
2 years ago
0
State Machine for Units
#70
Andidy
opened
2 years ago
0
State Machine for Battle Scene
#69
Andidy
opened
2 years ago
1
Added Basic damage model and fixed bugs with pathfinding and map loading
#68
Andidy
closed
2 years ago
0
Merging in additions that the combat system is dependent on
#67
Andidy
closed
2 years ago
0
Health bar
#66
Andidy
opened
2 years ago
0
Entity Spawner Improvements
#65
Andidy
closed
2 years ago
0
Graphics for Attack range of units
#64
Andidy
opened
2 years ago
1
Centralized Raylib helper functionality
#63
Andidy
closed
2 years ago
0
closes #38 converted Action and surrounding code to use string hashes…
#62
Andidy
closed
2 years ago
0
Moved Scene classes into their own files
#61
Andidy
closed
2 years ago
0
Graphics for movement
#60
Andidy
closed
2 years ago
0
Separate Scenes into their own files
#59
Andidy
closed
2 years ago
0
`BattleScene` systems
#58
Andidy
closed
2 years ago
0
Adding scenes
#57
Andidy
closed
2 years ago
0
Implemented GUI Drawing
#56
Andidy
closed
2 years ago
0
Create Uniform Gui Drawing Functionality
#55
Andidy
closed
2 years ago
0
Create centralized raylib helper file
#54
Andidy
closed
2 years ago
0
Update control information
#53
Andidy
opened
2 years ago
0
Adding action command system
#52
Andidy
closed
2 years ago
0
Handle Analog Stick in Action System
#51
Andidy
opened
2 years ago
0
Added Basic Unit movement + supporting changes
#50
Andidy
closed
2 years ago
0
Fixed gridlines not covering whole background when zooming out. Also …
#49
Andidy
closed
2 years ago
0
Add "Release" Script
#48
Andidy
closed
2 years ago
0
Update ReadMe
#47
Andidy
closed
2 years ago
1
Fix Gridline Zooming
#46
Andidy
closed
2 years ago
0
Implemented Operator Overloads and Conversion
#45
Andidy
closed
2 years ago
0
Implemented the Entity Manager
#44
Andidy
closed
2 years ago
0
Add operator overloading for Raylib's Vector2 type
#43
Andidy
closed
2 years ago
0
Helper functions for Entity and Component access
#42
Andidy
closed
2 years ago
0
Cleaning up GUI
#41
Andidy
closed
2 years ago
0
Adjusted layout of Entity Spawner window to accomodate a properly siz…
#40
Andidy
closed
2 years ago
0
Refactor UI code
#39
Andidy
closed
2 years ago
0
Make Action system use string hashes
#38
Andidy
closed
2 years ago
0
Implement Scene system
#37
Andidy
closed
2 years ago
0
Investigate Tinting of Textures
#36
Andidy
closed
2 years ago
1
Implement GUI entity creation
#35
Andidy
closed
2 years ago
0
Create graphical display in the game window for the pathfinding / movement system
#34
Andidy
closed
2 years ago
0
Add Unit Inspector
#33
Andidy
opened
2 years ago
0
Add Ranged Actions to Units
#32
Andidy
opened
2 years ago
0
Add Turns system
#31
Andidy
opened
2 years ago
0
Implement basic Unit behavior
#30
Andidy
closed
2 years ago
0
Moved Components into `components.h` and `components.cpp`
#29
Andidy
closed
2 years ago
0
Move `cTransform` into its own file
#28
Andidy
closed
2 years ago
0
Add cRenderable
#27
Andidy
closed
2 years ago
0
Converted `GuiLoadStyle()` call to use `std::filesystem`
#26
Andidy
closed
2 years ago
0
Determine Solution for Binary Assets
#25
Andidy
closed
2 years ago
1
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