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This might be a sub-task of task #272, however, it can work by itself, just with a set of limitations: you won't be able to render elements between in-scene objects, but should be able to render eleme…
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### What version of Go are you using (`go version`)?
$ go version
go version go1.20.2 windows/amd64
I also tried this with 1.8, 1.12, and 1.18
### Does this issue reproduce with the …
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Hi,
I created a pull request that explain the problem.
#12
But here it is again
> The problem is when we try to move multiple window that comes from the same process. There seems to be a concurren…
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Basically, if you've already seen it - a camera has a transition between the unfocused and focused stages. while the focus point is the most sharp, the sharpness falls off into the back and front. In …
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**GPU**: NVIDIA GeForce RTX 3060
**WM**: KWin6
**Distro**: Arch
**Gamescope version**: [14a1db3](https://github.com/ValveSoftware/gamescope/commit/14a1db3a57612e5cfbba6d4c19688eafdc6c4043)
**O…
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We cannot currently see threads in GDB, and neither we can in VS2015. We should enable that to allow productive debugging.
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2020-02-22 17:19:04.316272: I T:\src\github\tensorflow\tensorflow\core\common_runtime\gpu\gpu_device.cc:971] 0
2020-02-22 17:19:04.318202: I T:\src\github\tensorflow\tensorflow\core\common_runti…
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**Describe the problem you have/What new integration you would like**
I like to start a discussion on **wired interconnection** of ESPHome sensors.
**Please describe your use case for this …
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### Godot version
v4.0.beta10.mono.official [d0398f62f]
### System information
Windows 11
### Issue description
The `Cull Mask` option in the `Light` node does not affect/filter shadows.
In th…
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It feels like there are too many layers to the spline code (especially the allocation). I think this is a result of the impedance mismatch between C and C++, and gradually moving the code from its or…