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Hello! I have question, but probably it is some kind of issue.
I set FarZ = 1000, set projection to FIXED_ZOOM and rotated camera (-30, 0, 0)
Since I want to place all GO in 3d space I want to ra…
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In [`abc08d5`](https://github.com/ssfun/upptime/commit/abc08d5219753010dc4315ab35b3106e67fb9118
), HF.SFUN RAYCAST ($HF_SFUN_RAYCAST) was **down**:
- HTTP code: 0
- Response time: 0 ms
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In [`bdb87c8`](https://github.com/ssfun/upptime/commit/bdb87c80efc5b12ca316e1cabb53083fe3c76084
), HF.SFUN RAYCAST ($HF_SFUN_RAYCAST) was **down**:
- HTTP code: 0
- Response time: 0 ms
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Many people run their Obisidan templates to create new notes with the QuickAdd addon.
On my local fork of the obsidian-raycast extension I added a command "Run QuickAdd". Which checks the plugins, …
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Block game (like Infiniminer / Minecraft) example project.
* Multiple block types
* Add block / remove block
* Block collision
* AI pathing example (dumb raycasts)
* Basic combat?
* Chunking?
…
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- [x] I have tried with the latest version of Docker Desktop
- [X] I have tried disabling enabled experimental features
- [ ] I have uploaded Diagnostics
- Diagnostics ID: n/a
##…
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In [`f6b5014`](https://github.com/ssfun/upptime/commit/f6b50147b6598ced7056fac3d1b06a491476a942
), HF.SFUN RAYCAST ($HF_SFUN_RAYCAST) was **down**:
- HTTP code: 0
- Response time: 0 ms
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Simple line of sight feature
Zombies should only move towards the nearest _visible_ player
I tried implementing this but could not get raycasts working
(Will push PR)
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In [`dccbf29`](https://github.com/ssfun/upptime/commit/dccbf2991cd49b83e5813d96476d8c2e4338fab3
), HF.SFUN RAYCAST ($HF_SFUN_RAYCAST) was **down**:
- HTTP code: 0
- Response time: 0 ms
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### Extension
https://www.raycast.com/mooxl/coffee
### Description
Hi,
Loving this extension! It's the only way I can override my company's very aggressive sleep policy (which makes no sense sin…