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After #4 and #11 are finished we could simulate the SK-IV electronics setup. This is necessary to use WCSim for real SK/T2K based analysis work.
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>[Suggestion made by **Triptych**](https://mastodon.social/@triptych/101760846300704303)
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I'm trying to find a way to pause the physics simulation, but it looks like at present I'm going to have to iterate through all bodies and set their velocities/torques manually (and store these so I c…
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## Describe the bug
TakeIntoAccount can be used as a Condition (left-side of event) or as an Action (right-side of event). The only difference between these two options is when there are no linked…
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### Describe the bug
The sprites on the gravity gun appear to be rendered in the main world space instead of the viewmodel space, causing them draw behind the viewmodel and clip through geometry in f…
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I just cloned the repo and installed the dependencies in requirements.txt. However, whenever I run the dm-control example I get
_error_checker = _ErrorChecker( _p, _p.GL.glGetError )
AttributeEr…
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## Steps to Reproduce
``` dart
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context…
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The demos work fine in debug mode but just pause and crash in release mode.
I am on fedora 38 and using the newest version of chipmunk and I am compiling with gcc 13.1.1.
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Hi. I'm new with Rust & Bevy and amb trying to make my own project with Avian2d physics engine.
It's possible to define a collider from my own assets loader image? I need to spawn a terrain collide…
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I had been thinking of operators in the kernel sense, that is,
$$
(K u)(x) = \int_a^b K(x,y) u(y) dy
$$
So that `K[x,y]` is equivalent to `K(x,y)`.
But then we are using diagonal operators. On…