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Hello,
Thank you for creating this library!
I have been trying to use it to convert a .stp file to .h5m as described in the examples ( surface_mesh / single_stp_file.py). However it seems the pr…
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I'm trying to do a simulation, but I can't figure out what input file peridigm needs, or rather it needs a .yaml file and a discretization file. How can I create the discretization file, because it sa…
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Not an issue but more of a question.
I have an point cloud object that has an enclosed cavity I would like to get the inner surface of that cavity and generate the mesh of the cavity itself. Is the…
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**Describe the bug**
The `pcl::surface::MarchingCubes` algorithm gives unexpected results with seemingly random patterns.
**Context**
I tried to reconstruct a mesh (`ply` or `stl`, but not …
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**Describe the bug**
Material changes are not updated in the vegetation descriptors when a prefab spawner is set. Reloading a level or creating an entity updates the Viewport and material assigned to…
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**Is your feature request related to a problem? Please describe.**
We are attempting to use the Ball Pivoting algorithm to create surfaces on large point cloud datasets. Typical size for a single clo…
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### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org/do…
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Hello,
I have a mesh resulting from performing a boolean operation from two closed (volume) surfaces. But the result has dangling triangles (I suppose due to numeric coincidences). Is there a way …
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Based on the conclusions in #6 and related to #15, we would like to investigate rendering the isosurfaces without JSMol.
@samreid said
> Perhaps when @jonathanolson has some free time, he could he…
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Hi!
I am trying to pass the player position to the shader of the material used in the mesh for the Scatter Item.
This is so I can have grass reacting to the player walking over it.
I have the f…