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```
Allow hires texture packs to use mip mapping
```
Original issue reported on code.google.com by `death2dr...@gmail.com` on 10 Apr 2010 at 9:14
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```
Allow hires texture packs to use mip mapping
```
Original issue reported on code.google.com by `death2dr...@gmail.com` on 10 Apr 2010 at 9:14
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In #1238 way back in 2013, I suggested the implementation of the 'Use HD models' option so that HLS and HL1 on GoldSrc would have feature parity. I recommended a texture pack from GameBanana under the…
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Allow to put resource pack (that will either be custom or automatic so it looks more like the server version's textures)
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RotN recently moved to a new texture pack called Modernity, which uses textures from the newer versions of Minecraft. This is all well and good, however it has resulted in some minor texture inconsist…
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```
Allow hires texture packs to use mip mapping
```
Original issue reported on code.google.com by `death2dr...@gmail.com` on 10 Apr 2010 at 9:14
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The vanilla server does not have this. Since character widths are hardcoded, this causes problems with texture packs that have fonts with different widths, as well as custom fonts. I don’t think Craft…
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Hello i have a problem with OptiFine 1.16.3 HD U G3
Problem : When I load a resource pack with connected textures, they load VERY slow or just stop load.
My tries :
- Remove the CTM folder in op…
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This was actually already partially implemented, but then disabled in the last release to refine further. The goal is to provide out of the box options for water shaders. This would appear as yet anot…
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Are the asset set files proprietary in format as well? Is it possible for the community to create their own texture pack?