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Wakes no longer render correctly in newer versions of the urp-water-system using RTHandles. This has been tested in 2022.3.10 LTS with the DirectX11 and Vulkan renderers.
Here is how they look in t…
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This crashes your viewer (NSFW)
[53_duoSwordAngelGirl.zip](https://github.com/kiletw/SpineViewerWPF/files/5638902/53_duoSwordAngelGirl.zip)
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Does this project still in development? Is there going to be any updates to support Unity 2019 and 2020?
Still funny annoying problems with URP. Mapbox still uses old standard shader!
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**Describe the bug**
There are several attributes that cannot be found when building Addressables using the Default Build Script. Most likely the issue occurs when building the Player too but I did n…
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Thank you for providing this asset :)
I want to add it to my game but unfortunately its not working.
I've followed the instructions in the pdf, which are simple enough to add your ``Cloud Shado…
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**Unity bug report case number**
Case 1412375
**Describe the bug**
When performing camera stacking on the ARCamera, the Overlay Camera does not align with the ARCamera.
**To Reproduce**
Steps…
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When using this project in Universal Render Pipeline, the neumorphism material is shown as pink, in the editor. When I hit play, it works fine. It works fine both in editor and play mode when I'm usi…
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Hey,
I've set up a brand new project, imported Fishnet (2.0.0), HeathenEngineering Steamworks, and the FishySteamworks assets. However, when Unity attempts to compile, it gives me the following err…
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I have a sprite sheet that isn't completely filled out (5 slices on a 3x2 grid), however I noticed the animation system expects to use all slices of a grid. On the surface it seems trivial to limit th…
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いつもVRMライブラリ(UniVRM)を使わせていただいております。
質問なのですが、現在は、URP(Unity Universal Render Pipeline)へのサポートはされてますでしょうか?
ドキュメントを探してもそのような記載がないため、質問としてissueを上げさせていただきました。
対応済みであればどのバージョンからか教えていただけると幸いです。