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FirstGearGames
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FishNet
FishNet: Unity Networking Evolved.
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PredictionRigidbody2D: write state to reconcile to
#675
DatGuy1
opened
15 hours ago
0
SyncVar .Dirty() does not invoke OnChange for caller
#674
Jazz23
opened
1 day ago
0
Avoid unnecessary branching inside MoveToTarget()
#673
petergiuntoli
closed
5 days ago
1
Avoid Activator.CreateInstance()
#672
petergiuntoli
opened
5 days ago
4
OfflineRigidbody breaks Character Joints
#671
SimEof
opened
6 days ago
0
Methods with multiple RPC attributes are counting as only 1 RPC.
#669
FirstGearGames
closed
16 hours ago
0
Error Building Serverimage while CodeStripping enabled
#668
Cibrock
opened
1 week ago
2
Utilize string.EndsWith()
#667
petergiuntoli
closed
1 week ago
1
Update NetworkCollider.cs
#666
jimdroberts
opened
1 week ago
2
Prediction V1 Smoother not applied for host who is also a client
#665
VitIhn
closed
1 week ago
1
Prediction V1 Reconcile tick value
#664
VitIhn
closed
1 week ago
1
Unity math serializers
#663
viliwonka
closed
1 week ago
0
Update NetworkCollider.cs
#662
jimdroberts
closed
1 week ago
0
Changing SyncVar Value before nob Spawn calling OnChange only with asServer: true on Host
#661
SnaiperoG3D
opened
2 weeks ago
2
Spawning a child NOB by instantiate uses global position and rotation instead of local
#660
AhonenAJ
closed
1 week ago
3
NetworkCollider: Incorrect OnEnter invocation during reconcilliation replay.
#659
aaronkwan
opened
3 weeks ago
3
Network Object Graphical Objects offset is wrong if inside of a nested nob
#658
AavaGames
opened
3 weeks ago
2
Incorrect enumerator return type on SyncList
#657
john-ofg
closed
3 weeks ago
1
Avoid calling prevTd.Update() twice
#655
petergiuntoli
closed
3 weeks ago
1
Reconcile stops working on client after changing server
#653
AhonenAJ
closed
3 weeks ago
1
Incorrect invocation of NetworkBehaviour.OnStop<X> on Host
#652
cameronoltmann
closed
1 week ago
2
Loading scenes in pairs makes sync collections empty
#651
Kromsalovo
opened
1 month ago
2
Destroy / Disable nob bug
#649
SnaiperoG3D
opened
1 month ago
3
Syncvars can not be initialized on Awake any more
#647
EVITechnologyDevelopment
closed
3 weeks ago
1
Fixed "CreateReconcile" check for call to reconcile method
#646
HighKeys
closed
3 weeks ago
1
2023 'please leave review' window breaks Multiplayer play mode.
#645
FirstGearGames
closed
2 weeks ago
1
The iteration limit in the UpdateTimedObservers.
#644
Jtree03
closed
1 month ago
3
Error from DebugManager's Write Scene Object Details option
#642
maxkratt
closed
2 weeks ago
7
Change Transform.OutLocalPropertyValues to Public
#641
jimdroberts
closed
1 month ago
1
SyncList not syncing on reconnect
#639
maxkratt
closed
1 month ago
1
[Reconcile] doesn't start immediately
#638
viliwonka
closed
1 month ago
1
V2 Prediction: Rigidbody isKinematic=true when it shouldn't.
#637
viliwonka
closed
1 month ago
2
[FishyFacepunch] not compatible with FishNet 4.x
#636
FREEZX
closed
1 month ago
1
Add null reference check
#635
2lucem2
closed
1 month ago
0
Broadcasts type identifier problem.
#634
FirstGearGames
closed
1 month ago
1
Network LOD causes Exploit Attempt Kick
#633
sinfulspartan
closed
1 month ago
9
Multiple Nested Prefab Can Cause Errors That Happen At Startup of Game That Doesn't Allow Fishnet to work after Initial Startup.
#631
Katerlad
opened
1 month ago
6
Setting a SyncVar's field and using Dirty doesn't correctly update the SyncVar
#629
maxkratt
closed
1 month ago
1
AddConnectionToScene not making client observe initial scene
#628
maxkratt
closed
1 month ago
2
Prediction 2 - Many replicated objects might be corrupting packet.
#627
FirstGearGames
closed
1 month ago
3
Prediction v1 Character Controller demo not smoothing
#626
HuseyinAkay
closed
1 month ago
1
IEquatable, Custom comparer, code generation error. Think, not generate op_Equality method.
#624
im-ikao
opened
2 months ago
0
Client stays connected on server when they exit the app in VR.
#623
mountainsquirrel2000
closed
2 months ago
4
IL2CPP generation error for this[] operator override setter
#621
Pfhoenix
opened
2 months ago
4
Support non-discrete collision detection modes
#620
AustinEast
closed
1 month ago
1
High tickrate NT rotation bug
#619
SnaiperoG3D
closed
1 month ago
5
Desync with CSP Rigidbody2D movement on non-owned objects
#618
Penca53
closed
1 month ago
3
Fix mirror migrating tool
#617
hakastein
closed
1 month ago
2
[CodeGen] Invaild IL instruction if compiled in Release mode.
#616
TsFreddie
closed
1 month ago
10
Network transform not able to receive and sync data in webgl (chrome)
#614
AviMersiv
closed
1 month ago
2
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