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FirstGearGames
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FishNet
FishNet: Unity Networking Evolved.
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On shutdown an InvalidOperationException thread exception occurs in ResetState
#821
shadowfinderstudios
opened
3 hours ago
0
Weird Ragdoll / Physics behavior when AllowTickDropping is disabled on TimeManager
#820
mifozski
opened
1 day ago
4
Detach but no longer active objects fail to set parent
#818
shadowfinderstudios
opened
4 days ago
2
Fishnet Facepunch github transport 'releases' tab version is outdated.
#817
Playeroth
opened
1 week ago
0
UnloadConnectionScenes with UnloadUnused doesn't respect scenes that are loading
#816
FREEZX
opened
1 week ago
1
Predicted Spawned object owner not receiving BufferLast ObserverRpc
#815
maxkratt
opened
1 week ago
0
Pooled objects unexpectedly migrate between scenes
#814
f2069
closed
1 week ago
2
NRE from nested NetworkObjects
#813
f2069
opened
2 weeks ago
0
NRE SceneCondition
#812
f2069
opened
2 weeks ago
0
Server (migh be client too) side SetPort doesnt work
#811
SnaiperoG3D
closed
1 week ago
2
Fix DistanceCondition maximum distance not being respected when changed at runtime
#810
gregharding
closed
2 weeks ago
1
DistanceCondition maximum distance is not respected when changed at runtime
#809
gregharding
closed
1 week ago
1
Fix SyncTimer update time on clients
#808
gregharding
closed
2 weeks ago
1
SyncTimer finishes immediately on client
#807
gregharding
closed
1 week ago
3
TimeManager.RoundTripTime is never updated
#806
KeithSwanger
closed
2 weeks ago
1
4.5.3R Pro NullRef in NetworkObjectEditor.cs:94
#804
EvgenNechyporuk
closed
3 weeks ago
2
NetworkObjects of deleted GameObjects still being referenced in Observer Code
#803
Shane-SDK
closed
2 weeks ago
11
Array count cannot be less than 0
#802
SnaiperoG3D
closed
3 weeks ago
2
Jitter when using prediction on 2 or more owned objects
#801
DylanKontos
opened
3 weeks ago
1
SyncVar OnChange prev value incorrect on clients
#800
maxkratt
closed
3 weeks ago
2
Update SyncList.cs
#799
meowmyau
closed
3 weeks ago
1
2022+ Code Stripping Fails
#798
FirstGearGames
closed
3 weeks ago
1
[4.5.1] Rigidbody prediction is inaccurate and causing bouncing and rubber banding
#797
Janooba
closed
1 month ago
1
Some nested NetworkObjects disable at start
#796
f2069
closed
1 month ago
2
[4.4.7R.Pro] Rigidbody Prediction Results in Rubber-Banding
#795
Janooba
closed
1 month ago
2
Add null check in animator
#794
f2069
closed
1 month ago
1
Scripts named "PlayerController" breaks Replicate.
#793
TeKGameR950
closed
1 month ago
1
NRE Transform for Predicted pooled objects
#792
f2069
closed
1 month ago
3
Some NetworkObjects disable at start after upgrading to FishNet 4.5.0
#791
bremea
closed
1 month ago
8
Rebuild selected scene sceneIds menu item
#789
FREEZX
closed
1 month ago
1
Nested NetworkObject spawns under scene root on remote client
#788
bremea
closed
1 month ago
3
Network transform client authoratative issue with snap/jitter
#787
superrafyYT
closed
1 month ago
3
Broken Scene Broadcasts caused by double pooled writer when network transform is above network object in component order
#786
tmcarey
closed
1 month ago
3
Remove constant branch
#785
petergiuntoli
closed
1 month ago
3
Fix broken equality comparison check
#784
petergiuntoli
closed
1 month ago
1
Regression of issue #270: SceneUnloadEndEventArgs doesn't contain unloaded scenes names
#783
FREEZX
closed
1 month ago
1
ServerManager Timeout Error
#782
NickM13
closed
1 month ago
1
ResettableRingBuffer error. When nob despawn.
#781
Danila24ru
closed
3 weeks ago
7
SyncVar OnChange callback gives the same value for 'prev' and 'next' on clients
#780
Tyex
closed
2 months ago
6
The `DirtAll` function of `SyncVar` doesn't work correctly with `primitive types`
#779
MikeMuorte
closed
1 month ago
3
PrefabId 65535 is out of range when spawning nested prefab network objects
#778
Rob-Kilgore
closed
1 month ago
8
SyncVar OnChange event not firing twice for Client and Server
#775
shelbyjuno
closed
2 months ago
7
Fix NetworkTransform SetSynchronizedProperties method
#774
gusky651
closed
2 months ago
1
Host client stops observing scene when new client joins new stacked scene
#772
maxkratt
closed
2 months ago
4
Fix Spectator Smoothing settings being used for Owner
#771
gusky651
closed
2 months ago
2
Prediction always uses Spectator Smoothing settings, even for Owner
#770
gusky651
closed
2 months ago
1
Adding elements to SyncList on server creates twice as many elements on clients
#769
GasimoCodes
closed
2 months ago
5
SyncTimer out of sync with the server
#768
SimEof
closed
1 month ago
3
Spawn on wrong scene
#765
f2069
closed
1 month ago
9
NOB nesting hierarchy is not respected when Player spawned
#763
18-th
closed
2 months ago
0
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