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FirstGearGames
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FishNet
FishNet: Unity Networking Evolved.
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SyncLists not persisting values for scene networked objects
#761
NaolShow
closed
2 months ago
12
ObjectCaching.cs error
#760
maxkratt
closed
2 months ago
5
Hashgrid issues with NetworkTransform
#758
TrentSterling
closed
2 months ago
4
Automatic serializer can't serialize simple class with a copy constructor
#755
Penca53
closed
3 months ago
4
OnSpawnServer & OnDespawnServer on players objects called twice and on the wrong objects
#754
stuw-u
closed
3 months ago
1
SnycType not syncing to clients/Not initializing.
#753
Sonicboomcolt
closed
3 months ago
5
Predicted Spawning Object Reference not set to an instance of object
#752
zcharef
closed
2 months ago
2
Getting error: "Multipass connectionId could not be found for transportIndex 1, transportId of 0." when connecting using custom authenticator on Multipass with Bayou.
#751
gabe39
closed
1 month ago
7
Code Generating Error when comes to custom serializer with a Generic Type.
#750
VM233
closed
3 months ago
2
LastPacketTick is never reset between matches resulting in incorrect client tick
#748
JadenH
closed
3 months ago
4
Unity Update method issue
#745
SnaiperoG3D
closed
3 months ago
1
InstanceFinder.ServerManager.StartConnection(port) always return false in server build
#744
barsovya
closed
3 months ago
1
Assertion failed on expression
#743
SnaiperoG3D
closed
3 months ago
5
Cache transforms in NetworkTransform, improving NetworkTransform performance by some 30-40%
#742
FREEZX
closed
3 months ago
2
Better NetworkObjectEditor
#741
Canglangzi
closed
1 month ago
12
Parented prefab scene object has wrong position on client
#738
maxkratt
closed
3 months ago
15
Post-processing code issues after upgrading FishNet
#737
Canglangzi
closed
3 months ago
1
TimeManager TickToLocalTick and LocalTickToTick uint overflow bug
#736
SimEof
closed
3 months ago
3
Proxy players for local client stutter/teleport/lag and overall look very delayed
#735
SimEof
closed
3 months ago
5
NetworkObject GraphicalObject not interpolated correctly for proxy owned objects
#734
SimEof
closed
3 months ago
3
SyncVar on change events not fired for host when observer
#733
wooolly
closed
3 months ago
21
Fish Net Pro Asset Fails to Build Due to Missing Generator Namespace
#727
guitar80ep
closed
3 months ago
1
Misleading method description
#726
JohnyBro
closed
3 months ago
1
The OnTrySpawnServer() Method in PredictedSpawn.cs is never called in the FishNet Codebase
#725
R0N222
closed
3 months ago
2
Fix RingBuffer Capacity
#724
jimdroberts
closed
3 months ago
1
ObjectPoolRetrieveOption.FastContains is internal
#723
TheoLemoine
closed
4 months ago
1
"Send rate updated to" Log
#722
TheoLemoine
closed
4 months ago
1
SyncVar value getting reset on scene load for host
#720
maxkratt
closed
4 months ago
3
Specify built-in module dependencies in package.json
#719
Alexejhero
closed
3 months ago
4
Multi-Dimensional Array Arguments on RPC Methods are Corrupted
#718
maross3
closed
4 months ago
3
Add csproj.meta files to gitignore
#717
Alexejhero
closed
4 months ago
1
Network Animator doesn't work correctly when disabling client-authorative
#716
erdopfi
closed
4 months ago
3
Error when passing a null NetworkObject over an RPC
#715
maxkratt
closed
4 months ago
2
Sync List not work correctly
#714
LeThaiThinh18021228
closed
4 months ago
2
[CodeGen Bug]: Certain function signatures will cause compilation errors.
#713
aaronkwan
closed
4 months ago
2
Improved XML docs, made 1 method internal, removed 1 method.
#712
viliwonka
closed
4 months ago
1
Import warning in Unity
#710
CRG-Viktor
closed
4 months ago
3
Exception thrown, if Wi-Fi loses connection after a broadcast is sent.
#709
maxgmer
closed
4 months ago
2
Nullable DespawnType? can both be not null and have no value
#708
dwal02
closed
4 months ago
3
Deployment on remote server causes sceneid error
#707
denisbieberneit
closed
4 months ago
2
NetworkObject.cs - SerializedRootNetworkBehaviour can never become null again after set
#705
FREEZX
closed
5 months ago
2
Scene SyncList not synchronizing correctly for the host on second initialization
#702
NaolShow
closed
4 months ago
5
Change order of OntrySpawnServer with ReadPayloads
#701
FirstGearGames
closed
3 months ago
1
Networked Scene Objects not initializing Client across multi-scene setup
#700
AustinEast
closed
4 months ago
5
DefaultPrefabObjects gets recreated even when disabled
#699
maxkratt
closed
4 months ago
1
Fix MonoTickSmoother not resetting between pooled spawns
#698
JanErikFoss
closed
4 months ago
0
Unreliable buffered rpc corruption
#697
avgarrison
closed
4 months ago
1
Fix ResetState in ChildTransformTickSmoother
#696
JanErikFoss
closed
5 months ago
0
Bugfix: Prevent null SyncDictionaries when field initializers get ignored.
#695
yrokhlin
closed
4 months ago
1
Update Multipass.cs
#694
jimdroberts
closed
4 months ago
0
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