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- [ ] setdefaultHeaders
- [ ] modify headers when needed
- [ ] method to remove headers
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Figured to ask: Has this utility been tested on Alpine Linux? if yes, is it compatible with it? if not, would you be interested in having someone testing it?
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Some napps have utility functions that may be useful for other napps. We could move these functions to an utility module that could be imported by any napp.
ex: emmit_message_event(), etc..
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场景控制,写了这个才算是在写游戏()
大概要新增一个类,并重构渲染?
可以从根本上解决 #34 。
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## Functions
### Wood Stove / Furnace / Boiler
1. Wood stove in the lodge is a significant fire risk, among our greatest.
2. New stoves must be [EPA 2020 certified](https://pscleanair.gov/325/B…
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### Possible Fixes
Yes
### Modpack Version
1.0.5
### What happened?
I have made a mob farm using Mob Grinding Utils. I have tested this in multiple worlds, and Creeper tots & Ender tots still spa…
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增加一个标准的时间系统,可以让一个事件在指定时间之后发生。(不希望直接用 clock 里面的 sleep 函数)
可以实现连发但不同时发出若干颗子弹。
实现思路:给对象单独拥有一个事件池,标记每一个事件应该在何时触发。
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在unit上显示血条,如5/10这种
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可以加入烟幕弹,效果是在一片区域生成烟雾遮挡视线
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子弹倍增器。被子弹击中body时,可以通过turret向六个方向发射同一player_id的子弹。