-
**Suggestion**
Add a method to use SetDlcCloth on JS Client to set dlc clothes on peds.
**Use cases**
Show different characters of a player as peds with the complete clothing - (character sel…
-
**Suggestion**
add more client languages to ALTV
**Use cases**
Attract more players
**Describe the solution you'd like**
I will help translate
**Describe alternatives you've considered**
…
-
**Suggestion**
I like to recommend a Way to retrieve the current Player's name in the Early-Auth CEF Window.
This can be an Event, which is being sent to the Browser and on which Scripts can listen …
-
**Client/server version**
`Build currently last, branch release`
**Current behavior**
When player use rpg or other 'boom' weapons (vehicles too - buzzard, lazer..) in the moment the rocke…
-
**Client/server version**
`Build #1302, branch release`
**Current behavior**
Every call to IEntity.HasStreamSyncedMetaData(string) returns true if the server is running on a Linux environme…
-
**Client/server version**
`Build #unsure, branch release (it's version 5.3 if that helps...)`
**Current behavior**
Discord overlay doesn't show a mouse whilst the client is loading. Once th…
-
**Client/server version**
`Build 2.23, branch release`
**Current behavior**
Native isPointOnRoad always returns false.
https://natives.altv.mp/#/0x125BF4ABFC536B09
**Expected behavior**
Shou…
-
When using AltEntitySync.Init i can't set the sync rate as described in multiple documentations/examples.
What i am trying to do:
```
AltEntitySync.Init(1, 100, (threadId) => false,
…
-
**Client/server version**
`alt:V Server 2.24 (release)`
**Current behavior**
skydome.ytd not replaced
**Expected behavior**
skydome.ytd should be replaced. For example in ragemp it works.
…
-
**Client/server version**
`Build #6.0dev-3, branch dev`
**Current behavior**
If you want to set any modValue on modType 47 via API you didn't get the mod. Nothing happens.
**Expected beh…