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Turning on Lighting mode "Ray-Traced" causes shadow flickering.
Found solution to this: turning "Cascaded" mode in shadows, "Color Tinting" and "Color Blending" on "On" too
Increasing "Bin lights" w…
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This script imports vertex colors, but only their RGB data. Alpha channel seems to be missing.
It is often used for material blending.
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We might improve the API to manage models that contain several animations. For example the gilt format can encode several animations - each animation could be played individually - what should be the …
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i was able to apply a series of images with blending modes in a canvas using camanJS, but i would like to control their position and size individually. something like:
var imgSrc = imgArraySrc[0];
Ca…
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## What just happened?
Happens all the time.
## What were you doing when it happened?
If a texture with transparent sections in it is made "Full Bright" and is set to "Alpha Mode" -> "Alpha Blending…
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Part of the gap observed in #119 is due to `webp-animation` using multi-threading. `libwebp` also has a multi-threading option for still images. But right now `image-webp` is single-threaded.
I thi…
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### Godot version
4.2.beta 4.1.3.stable
### System information
Windows 11
### Issue description
2D portions of Viewports are blended in a way that causes pixels to darken
(maybe it's …
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I suggest that `glBlendFunc` be removed from the GL backend, I came across a case where I had to use my own blending function, I found this to be a bit limiting.
(Yes, I can edit the source, and th…
midn1 updated
5 years ago
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Please help! I really want to get smooth predictions on my images. My images only have 3 channels, and I keep getting this error after the smooth blending step
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Hello,
I'm amazed by how good this technology is and I see massive potential in an area that leaves creative freedom in designing animations to the user: animation transitions.
In games, 2D anim…