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I've been struggling for some time to find a way in Meshlab to include or transfer UV’s onto a poisson model from source meshes. I will try to explain more of what I’m trying to accomplish below.
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Hi! I see that you wrote in "share/readme.txt" that "6 expression blendshapes for the sfm_shape_3448 model. Contains the expressions angry, disgust, fear, happy, sad and surprised". I'm really interes…
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Hi,
thank you for your project that it is so wonderful !
But I am wondering if the mesh generated could be deformed like the youtube video below:
https://www.youtube.com/watch?v=MMa2oT1wMIs
like the…
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Hi Patrik,
I have added blendshape (expression_blendshapes_3448.bin) to PCA model using the below code.
i have read that output OBJ file in text editor, and there is no additional vertex appears in o…
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Been looking at modernizing/formalizing the ThreeJS animation framework to be more similar to Unity/Unreal Engine 4. There is a lot of great code in ThreeJS but there is a bit of missing top level or…
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Some rudimentary form of lip sync would be nice. Or at least, some animation showing a persons' mouth move whenever the players mic is active.
I think this package might be helpful: https://www.asset…
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There are certain types of animations which can only be reasonably achieved by using morph targets / blend shapes. This would be a great feature to add to the growing list of 3D animation capabilities…
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Somehow, this and pau2motors have or are going to have some sort of interaction, right? How?
Will this also be used to drive the blender api?
More generally, How do you run this? What are the pre-re…
linas updated
9 years ago
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We need a rigged and textured player model suitable for sitting in a golf cart and taking a swing.
So far in IRC, we've discussed the idea of making it a caricature of Patrick, and Taekon has done a …
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Hi - I've got face shift running in streaming mode using the default communication settings (host 127.0.0.1), port 33433, and ofxFaceShift open and listening on 33433 (sending to 8338) and it's not re…