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### Cocos Creator version
3.6.2
### System information
Windows 10 Editor
### Issue description
I have 2 rigid bodys which are not sensors with Box2D engine, but when contact calling back, the con…
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**What problem does this solve or what need does it fill?**
Rapier physics integration is very valuable, but the current API and examples do not use the latest API, and `physics_dungeon` is broken.
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- [ ] for the basic player attack, I want a small circle to follow the mouse pointer around, if the pointer is within the range of the basic attack, the circle glows green, if the pointer is too far, …
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- [ ] Verteilt auf der Karte
- [x] Explodieren bei Kontakt
- [ ] Können Kettenreaktionen auslösen?
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I want to add collision for any [these ldtk](https://github.com/Trouv/bevy_ecs_ldtk/tree/main/assets).
Tell me how do you separate tiles for collision and add colliders to it.
Here's my main.rs…
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Left click animal to possess instead of Z button. This way we can:
1. have more than one animal in the scene for player to choose
2. make the implementation easier since we will have to detect just …
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When getting into the groove and typing fast, I can move the controllers fast enough that they miss the key colliders.
One way to fix it would be to have an actual physics object that follows the e…
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Add small items that can be picked up and added to the inventory
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Hi there.
When the origin shifting is called from `_physics_process()` it leads to physics related glitches.
For example, I have a rigidbody-based vehicle and a proceduraly generated planet. I rid…
Ermiq updated
2 years ago
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The Spaceship's health is not decreasing when hit by Asteroids.