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Change the serialization of photons to the approach used in faradays-electromagnetic-lab. See for example `HeavyParticle.HeavyParticleIO`. This will eliminate the need to use PhetioGroup. Note that …
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**Describe the Bug**
The theme colour `icon.foreground` is not respected by the editor action icon.
**To Reproduce**
Steps to reproduce the behavior:
1. Apply the following example to settings.j…
grgar updated
6 months ago
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Hey CC,
I had an idea for a feature that would be nice to have in CC.
I'd like to be able to easily transfer/convert colors from vertex and/or faces into texture/material for a mesh... Kind of simil…
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Hi all, I discover this incredible project by the webmaster of a famous French retro informatic forum, Win3x.org.
I've installed MicroWeb under PC-DOS V/7.0 (Japanese version of PC-DOS 2000) to have…
sJARB updated
2 months ago
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### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org/do…
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I have a use case for importing the Replica Dataset assets into Unity and Unreal.
Importing the mesh with vertex colors is easy done but linking the .hdr textures and surface information is proving…
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(I'm on version 3.002.000 so forgive me if this has been addressed in a later version)
I noticed that if I use a compare on two HSV values (== or !=), FastLED converts them to CRGB at runtime. For …
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In UG_DrawBMP(),
invalid color conversion done when BMP format is 565.
just before this line the color is set to 888 format, but that causes wrong colors to be displayed on a 565 format screen
https:…
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Commit @9f2d282 changes color interpretation and breaks my theme in ~/.qe/config.
@454cf61 (colors are what I expect to see):
![image](https://github.com/user-attachments/assets/e1a65613-8495-42…
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##### Minetest version
Commits 7c227d2a004068267dbe713259d57374a70c29e4 up to 2cf52642fa89a9497b0200f5a4637a25a82f9c3d
##### OS / Hardware
It does not matter, as this is not a rendering error.
…