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### Expected Behavior
Camera tracks the player correctly when going up or down.
### Actual Behavior
Camera has trouble tracking the player, causing jitter when going up or possibly down
### Steps …
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__I need some time to catch you guys up. What an amazing progress you have taken!__
Right now, I think we might need to get the **predications for conditional branch instructions** (Something like …
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```
What steps will reproduce the problem?
android-shuffle has FlurryAgent.jar in its dependency list which does not
qualify as open source.
[...](d) decompilation, reverse engineering or otherwise a…
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https://github.com/Wyliemaster/GD-Decompiled/blob/1f58ffe6e9577df8781104c79fa7ddac50da1c5a/GD/code/src/EffectGameObject.cpp#L108
it's not unused, it's value (`0` = no, `1` = yes) of this checkbox:
…
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csproj
```
/Applications/(xxxxxxx).app/Contents/Managed/(xxxxxx).dll
........
```
use command
>ilspy:decompile il assembly in current workspace
not have (xxx…
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**Is your feature request related to a problem? Please describe.**
When placing breakpoints the decompiled code is opened when the breakpoint is hit. It is nice that decompilation is available, but d…
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I'd like to request labels for basic blocks. If I have a jump to an address, I'd like to be able to label the address and have that label displayed in the beginning of the block. Similarly, I'd like…
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**Is your feature request related to a problem? Please describe.**
The WCH/QingKe RISC-V cores have an "XW" extension implementing a small number of additional compressed 16-bit opcodes. Unfortunat…
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Phantasm flickers while inside blocks instead of staying fully lit
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### Description
Assembly graph:
![image](https://user-images.githubusercontent.com/35004522/226173639-dd2ddf78-4dc1-431b-a815-27cce2b812d5.png)
AIL graph (seems that something went wrong when han…