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From the JS13k demo, there are lots of directions this game could go:
- Full on roguelike. Permadeath, stats or weapons, randomization(?), player choices, etc.
- RPG - detailed (str int wis etc.)…
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After launching doomvr executable I get a log box that differs in what it says its completed but always ends with "restoring hardware gamma: failed" any ideas? I tried adding doomvr in my nvidia game…
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- can add **Rock paper scissors**
- can add **Dice game**
- can add a Footer and few more cool functionalities
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## Printing Variables
All the file is doing right now is printing the sentence "You rolled a die." But the purpose of rolling a die is to come up with a number, so let's do that now.
We can make a…
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## Printing Variables
All the file is doing right now is printing the sentence "You rolled a die." But the purpose of rolling a die is to come up with a number, so let's do that now.
We can make a…
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## Printing Variables
All the file is doing right now is printing the sentence "You rolled a die." But the purpose of rolling a die is to come up with a number, so let's do that now.
We can make a…
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When a game checks for saved randomness-state, it would be useful if while playing one could inject what one would want the value to be.
Something like the following:
- Game asks replayable for …
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Any plans to include Vampire v5?
- [x] Restore the development environment (after the git split).
- [x] Test the parsing.
- [x] Implement the parsing.
- [x] → Figure out why `/r v5 9` doesn't wo…
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## Printing Variables
All the file is doing right now is printing the sentence "You rolled a die." But the purpose of rolling a die is to come up with a number, so let's do that now.
We can make a…
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## Printing Variables
All the file is doing right now is printing the sentence "You rolled a die." But the purpose of rolling a die is to come up with a number, so let's do that now.
We can make a…