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This framework looks great and I'm considering switching from my own engine.
I've got a graph of sectors and portals that I can use to quickly cull renderables based on camera positions. What are t…
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In the case of the app I'm working with, the affected triangles have all their X, Y and Z components set to ridiculously high values, while Ws are zeroed out. Such primitives are dropped during clippi…
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# Particle scaling and frustum culling
##### Description
- Particles dont scale properly for different screen sizes.
- Particles cant be configured to be frustum culled because of bad calculati…
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When adding grid lines with
```javascript
var grid = new ROS3D.Grid({
num_cells : 20,
color : '#888888',
lineWidth : 1,
cellSize : 1
});
viewer.addObject…
hitzg updated
6 years ago
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The active camera is used for everything but rendering. For example,
- you can see the frustum and culling performed on the active camera.
- shadow maps are generated using the active camera, so I …
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When using the world example with multiple point lights, the lights appear to flicker rapidly (or their shadows).
This might be a shadow scheduling issue, or an issue with view-frustum culling (visib…
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##### Description of the problem
Hi,
We use a FBX-file with animations and we added now couple of animations for cables which use bones. The animations with bones are messed up and the positions of …
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Im looking at integrating bullet physics engine, this might be able to help with frustum culling as well
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With the latest build on my Samsung Galaxy S5 (Lineage 14) most 3d objects are not displayed correctly. NPCs are only shown as their heads and weapons:
![photo_2017-11-15_13-23-20](https://user-image…