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These are two examples of canvas. One is written in HTML+js and the other is written in go-app with app.Canvas. Is there any way to optimize the performance of app.Canvas?
This is html+js.
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### Motivation
Current WPF implementation relies on DirectX/etc... to render vector graphics/UI. There is potentially a desire to use alternative rendering APIs (SkiaSharp, et. al.) for specific purp…
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### Detailed Description of the Problem
HAProxy crashes while serving QUIC traffic
### Expected Behavior
no crash
### Steps to Reproduce the Behavior
Unclear besides serving QUIC traffi…
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I left a game open that uses controller connection with an 8bitdo lite controller.
The controller automatically shuts off after a couple mins. When that happens the connection is lost and Love seem…
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.NET Core does not support directly any desktop or mobile UI. It was designed and implemented without such a goal at least up to v2.1.0. Nevertheless, it is a feature which potentially may expand usag…
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### Godot version
v3.4.stable.official [206ba70f4]
### System information
Android 9 GLSL2
### Issue description
All the objects that have materials with specular value that is not 0 and direction…
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Recently I was working on a project , which uses [`node-canvas`](https://www.npmjs.com/package/canvas) ,
and it is working fine in development mode. but if I want to build package and `run gatsby bui…
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**Describe the bug**
When I call `env.set_action_for_agent(behavior_name, mlagent_id, action)`, where `action` is of type `numpy.ndarray`, I get this AttributeError which results from `base_env._vali…
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Reading through the responses we get through the issue responder we can quite confidently close this issue as the error is simply highlighting that the game is not installed correctly - probably remov…
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I have a deep desire for better icon resolution possibility for the Flare Engine (e.g. 128 x 128 pixel icons).
I know that Diablo II has larger icon sizes where as the largest icon in the original …