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I was wondering if kinematic bodies are supported. From my first look at the documentation it seems they are not but perhaps there is a another way to achieve this?
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Instead of instantiating a sounds clone every time you need to play a sound, keep an instance around all the time. Add a script to it that plays sounds, and have the other scripts call that method ins…
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*Related to https://github.com/godotengine/godot-proposals/issues/3921.*
### Describe the project you are working on
The Godot editor :slightly_smiling_face:
### Describe the problem or limi…
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Hi there!
We are working on a Unity multiplayer game, and we use Protobuf-net to serialise our game messages.
There are some scenarios where it is ok to send across some data with lower precisi…
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Look for an open source updater tool to replace the current one. Several reasons this is needed:
- Source code for current updater is not available. It cannot be updated if needed.
- Location for upda…
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```
MonoXNA lacks 3D support.
Many (most) XNA games are made for 3D.
A am going to start developing some parts for 3D.
There will be wiki page about progress.
```
Original issue reported on code.goo…
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The GDX team released 1.9.9 a while ago, and is working on 1.9.10 (which has a changelog, but no builds yet). However, this app defaults to 1.9.8. Specifying it manually in advanced options works OK -…
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Hello!
You are doing a great job. Thanks you
I have a problem...
all files are in RAM and scripts use 'require'
How can I serve these files directly from memory?
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I cloned and built the repo, but it fails to load the shaders.
[The whole log](https://gist.github.com/DuendeInexistente/17fd955f47c66a4c5a477e7587d8e13b) is read weirdly by markdown, but here's th…