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It seems that when using EXP_FBX_EMBEDDED property when exporting FBX format viewer do not take this settings into account and use the media relative file path instead when loading textures.
**Logs…
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**Describe the issue**
I think this is left over from #229. Currently the issue is this: Whenever a buffer is empty, with tinygltf i can't serialize it into file and read it back.
I did some inves…
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Context : Scene with more than 20 items created in a Daz Studio 4.x project and exported as a single FBX file.
The GameGuru MAX Asset Importer handles easily that FBX file, but I need to make some …
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The jgltf-model implementation uses JDK 1.8 language constructs that are not portable to Android yet. It would be nice if this was a cross-platform implementation.
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### Environment
Second Life Release 7.1.8.9103842320 (64bit)
Release Notes
You are at 68.6, 113.6, 23.4 in TextureTest located at simhost-01d3500f306966b31.agni
SLURL: http://maps.secondlife.c…
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```
Android Studio 3.5
Build #AI-191.8026.42.35.5791312, built on August 9, 2019
JRE: 1.8.0_202-release-1483-b03 amd64
JVM: OpenJDK 64-Bit Server VM by JetBrains s.r.o
Windows 10 10.0
```
I…
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## Bevy version
0.13
## Relevant system information
```ignore
`AdapterInfo { name: "NVIDIA GeForce GTX 970", vendor: 4318, device: 5058, device_type: DiscreteGpu, driver: "NVIDIA", driver_in…
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In windows, there's an ability to choose an app as default for opening files:
![image](https://github.com/neutralinojs/neutralinojs/assets/13215662/b80e54cc-482f-4b51-84df-ecc15f9e2ba8)
Currentl…
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Some groundwork is needed to enable conversion to gltf format in a notebook and uploading to s3 then show an IFrame with the url of the gltf files.