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### 🐛 Describe the bug
With `jiterator` machinery now available, we can use it to remove the ahead of time compilation cost and decrease the CUDA context size introduced by complex dtypes wherever po…
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I am building a wasm only sidemodule using the following emscripten link flags in my CMakeLists.txt:
```
set(EMSCRIPTEN_LINK_FLAGS "-s WASM=1 -s SIDE_MODULE=2 -v")
```
I am generating the make…
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Mod spams error in console.
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Didn't see any discussion on this topic, wondering if it has been considered.
I was configuring a game and had trouble flicking 180 degree turns until I raised FLICK_TIME. As a consequence, flicks …
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I tried implementing the audio channel but my results don't match Shadertoy at all.
I am not sure how the input texture from audio looks like.
https://www.shadertoy.com/view/tljczR
I followed thi…
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This is just to track progress on Linux support. Once support and README instructions get added for building on Linux, this issue can be resolved.
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## Issue
All windows receive and handle (keyboard) input when more than one window is opened.
## Plan
Create an InputEvent manager which register the windows (or other node) that is focused and p…
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**Godot version:**
3.1
**OS/device including version:**
Ubuntu 18.04
**Issue description:**
Running a 3.1 export .pck using 3.1.1 server binary results in segfault without message as to why…
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### Godot version
3.5 stable
4.0 beta3
### System information
Windows 10 64 bits NVIDIA GeForce GTX 1060
### Issue description
I started playing with rendering a spectrum, and even aft…
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Hello! Tell me, please, is it possible to create quadratic and sawtooth waves? I found only a sine wave in the documentation