-
I've noticed that quite a few PSX rom files are shared as .bin files. Of 20 PSX rom files that I have, 17 are .bin and only 3 are .img.
As .bin is not currently a default accepted extension for PSX…
-
Hello,
i dont have time to find exact version, but its from 10-30 days, when emulator stopped starting when there are games installed on Windows network share which is not available, its worked for i…
-
En WIP du 01/12 dans les 2 noyaux, plusieurs portages de jeux Megadrive ont des problèmes de priorité. Les couches NBG concernées utilisent la special priority par tile combinée avec du line scrolling…
-
On Playstation Vita, the subsystems menu is non-functional.
To reproduce :
- load the FB Neo core
- select a subsystem
- load anything that isn't arcade
- start
Retroarch will go back to t…
kwyxz updated
5 years ago
-
The Cpu overclock option is not working as it should with run ahead.
An easy test is Double Dragon II megadrive as it's already slow at default speed:
-with run ahead activated the game acts as if…
-
I left my sigma delta book at work and I cannot check whether _stray_ is the right word. The effect is well known for sigma delta DACs: some input signals may cause the output to become _unstable_ for…
-
As of today, RetroArch / Libretro on the PS Vita is using software rendering. This is preventing cores from using the full potential of the device in terms of, of course, 3D emulation, but hardware ac…
kwyxz updated
4 years ago
-
This pin is described in the source
> /* Controller Type Out: this will be HIGH when a MegaDrive 3- or 6-button pad is
> detected. Useful for driving a multiplexer, see wiki.
> …
-
I've just tried building this using the current source and it seems to run ok, indexing the music library (I can see it looking at files via Resource Monitor) until eventually it gives this error and …
-
**Describe the bug**
Flickering pixels in all tested games in Firmware, JB7.6, reverting to 7.5 corrected issue. Tried both from cart and from SD card, all other settings stock. https://i.imgur.com…