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## Bug Report
**What version of Kubernetes are you using?**
**What version of Chaos Mesh are you using?**
2.6.3
**What did you do? / Minimal Reproducible Example**
**What did you …
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### Printer model
XL
### Firmware version
6.1.2
### Upgrades and modifications
None
### Printing from...
USB
### Describe the bug
Using the Complete Individual Objects I often get first layer…
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is it possible to extract normal maps from gaussian splatting? in NERF we can view normal maps, depth/opacity maps etc, does gaussian splatting provide such info we can extract?
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First off, UVgami is awesome, thank you for making the tool free and open source.
Bug report:
TLDR: If I'm using "preserve mesh - full" and X symmetry, then I add a cube, unwrap it with UVgami a…
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Sometimes there is some issue where two people can't connect. There are some potential fixes:
- mesh routing through other peers
- coordinate connection attempt timing through baybridge
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## Bug Report
**What version of Kubernetes are you using?**
1.26.12
**What version of Chaos Mesh are you using?**
2.6.3
**What did you do? / Minimal Reproducible Example**
We are trying to…
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* Bridge
Multilayer navmesh is really useful.
* Teleporter
Unity3d 'NavMeshLink' alternative.
afpro updated
2 months ago
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In [io/gltf.py:293](https://github.com/NVIDIAGameWorks/kaolin/blob/master/kaolin/io/gltf.py#L293) `skip_mesh` is left as `True` when encountering a mesh primitive that isn't type 4/triangles.
As a …
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Filing a reminder to contemplate mesh support