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Hey guys,
I wondered,why you are attaching a lot of events mousedown,when you can use only 1and your mousemove and mouseup events are working always even if there is no element attached. You need…
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```
See this: http://myfreebsd.homeunix.net/freebsd/mouse_events_shell.html
We should expose these mouse events through the Terminal interface
```
Original issue reported on code.google.com by `mab.…
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```
See this: http://myfreebsd.homeunix.net/freebsd/mouse_events_shell.html
We should expose these mouse events through the Terminal interface
```
Original issue reported on code.google.com by `mab.…
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### Godot version
v4.0.rc1.official [8843d9ad3]
### System information
Windows 10
### Issue description
I working on my unit testing API and run into this issue.
The API provides a scene runne…
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### Checklist
- [X] I have searched the [issue tracker](https://github.com/fyne-io/fyne/issues) for open issues that relate to the same problem, before opening a new one.
- [X] This issue only rel…
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[Pointer events](https://www.w3.org/TR/pointerevents/) are [fairly well supported](https://caniuse.com/#feat=pointer) and have various neat improvements over using mouse events. For example, I have an…
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I am doubting about the underlying mechanism of GLFW.
The common pattern that use GLFW:
```
while !glfwWindowShouldClose(window)
glfwPollEvents();
render();
…
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```
See this: http://myfreebsd.homeunix.net/freebsd/mouse_events_shell.html
We should expose these mouse events through the Terminal interface
```
Original issue reported on code.google.com by `mab.…
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### Increasing access
Useful for mouse interaction (mousehover, mouseclick, etc.) on 2DShapes (rect, ellipse, beginShape, ...)
### Most appropriate sub-area of p5.js?
- [ ] Accessibility
- […
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At the very least this is a mismatch between actual behaviour and documented behaviour. The docs say click events are dispatched when the left mouse button is pressed and released on a display object:…