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@Bodigrim suggested I take the proposal that I recently submitted to `libraries@` here, to play guinea pig for this process.
## What
I suggest to change
```
class Eq a where (==), (/=) :: a ->…
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The purpose of this proposal is to explore a community coin incentive for contributors to the project.
**Community Coin**
Being an open source and community driven project, we have a vast amount…
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**What problem does this solve or what need does it fill?**
[Yarn Spinner](https://yarnspinner.dev/) is a narrative tool used by many indie game studios and game writers to build stories in games. Be…
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### 1. What is your project? (max 100 words)
AllTrueVision is a collaborative app for creatives to build original narrative projects in Augmented Reality. We aim to democratize multimedia…
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## Description
All test narrative scripts should be moved to their own folder, outside of the "Resources" folder. This is because everything in the resources folder is included in the final build of …
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Some idiot has hacked the mod and put political spam in it. I would be more careful accepting pull requests in future.
![2020-09-20_07 09 20](https://user-images.githubusercontent.com/8357501/93711…
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Reported by : DavidG
Description :
While tinkering with Possessive() in english.h in the Inform6 Library (http://www.intfiction.org/forum/viewtopic.php?f=7&t=21349), I wound up getting this error when…
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Example: https://mila.quebec/en/publications/
It would be nice to reuse the same code as in the Mila website. Not sure if that's 'easily' possible via RTD
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# Hello everyone!
About 8 months ago I published [Entitas on the Unity Asset Store](https://www.assetstore.unity3d.com/#!/content/87638)
(see "Entitas on the Unity Asset Store" #413).
Earlier t…
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Reported by : DavidG
Description :
If you switch bodies, then order your former self to do something, the game crashes with a stack overflow.
Steps to reproduce :
Constant DEBUG;
Constant STORY "Selv…