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Currently, the engine only has a simple bloom effect, and a modern implementation is needed.
references:
https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom
https://www.froyok.fr/blog/2…
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### Description
Post effects throw errors, when camera component is disabled and enabled again.
I only tested this with `posteffect-brightnesscontrast.js` but this propably applies to all post eff…
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@LeXXik found this originally and this is a standalone repro:
Live test: https://killtube.org/~playcanvas/examples_es6/many-apps.html
Code:
```html
PlayCanvas Many Apps
…
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As part of this PR, we should add support for these new properties: https://github.com/playcanvas/engine/pull/4865
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Similar to playcanvas-sync but much easier to setup (maybe via a URL link in the Editor that opens VS Code directly?)
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The nullish coalescing operator (??) is not supported in iOS Safari versions older than 13.3: https://caniuse.com/mdn-javascript_operators_nullish_coalescing
Public field declarations are only supp…
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**Describe the solution you'd like**
I found that the line information in glb did not parse well, I compared the editor, babylon.js and playCanvas .js of three.js, they all display lines normally…
N3GIS updated
11 months ago
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When loading a splat file, I'd like to set the initial camera position to a specific location. How can this be achieved?
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Example before/after:
![image](https://github.com/playcanvas/engine/assets/5236548/b04c6a1c-56b9-4d3b-bd25-3b702180b62c)
Last PR I could find is: https://github.com/playcanvas/engine/pull/5679
…
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Feature request: For manual engine users, we create and start the application:
```js
const app = new pc.Application(canvas, {...});
app.start()
```
There is no equivalent `.stop()` nor `.pause(…