-
```
Some keys on the keyboard when pressed cause BWAPI to crash. Ones I've
noticed are media controls like play, pause, volume etc.
```
Original issue reported on code.google.com by `quaver.smith` o…
-
```
Some keys on the keyboard when pressed cause BWAPI to crash. Ones I've
noticed are media controls like play, pause, volume etc.
```
Original issue reported on code.google.com by `quaver.smith` o…
-
```
Would it be possible to get an implementation of the hasPath that units have
for 2 given positions i.e bool isConnected(Position src, Position target)
```
Original issue reported on code.google.…
-
```
Would it be possible to get an implementation of the hasPath that units have
for 2 given positions i.e bool isConnected(Position src, Position target)
```
Original issue reported on code.google.…
-
```
It used to be possible to do unit->useTech(TechTypes::Archon_Warp, otherUnit);
however now bwapi gives the error Incompatible TechType and I'm not seeing an
alternative
```
Original issue repor…
-
```
It used to be possible to do unit->useTech(TechTypes::Archon_Warp, otherUnit);
however now bwapi gives the error Incompatible TechType and I'm not seeing an
alternative
```
Original issue repor…
-
```
Some keys on the keyboard when pressed cause BWAPI to crash. Ones I've
noticed are media controls like play, pause, volume etc.
```
Original issue reported on code.google.com by `quaver.smith` o…
-
```
Would it be possible to get an implementation of the hasPath that units have
for 2 given positions i.e bool isConnected(Position src, Position target)
```
Original issue reported on code.google.…
-
```
It used to be possible to do unit->useTech(TechTypes::Archon_Warp, otherUnit);
however now bwapi gives the error Incompatible TechType and I'm not seeing an
alternative
```
Original issue repor…
-
```
Currently when playing with observers, the observers are in the players set and
also return true on self()->isEnemy(observer), this can make it hard to
determine which players are the observers …