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The following code softlocks within `physics.step();` in the loop, after "Step: 9" is printed. The freeze does not occur if `self.query_pipeline.update(&self.bodies, &self.colliders);` is uncommented.…
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Eliza has many clothing, accessory, and hairstyle assets for Sit/Jump/Climb. Run won't work unless we fully replace the Run animation with Eliza's run, at least for the clothes. However, the hairstyle…
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### Item name
Khanda
### Description
The Khanda item does not register its damage when the enemy has no items equipped.
Video of bug attached: [https://drive.google.com/file/d/1XEOhtZJLEyz8-u_moye…
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Ensure every system that needs to be multiplied by delta time **is** multiplied by delta time[^1].
I had this implemented at one point but walked it back out of confusion. If I can artificially con…
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I'm having some frustrations with Rapier for Bevy, and thought I'd give this a try. However, one thing I'm pleased with in my current setup is: attaching a rigid body and collider to a camera, and mov…
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The [docs](https://rapier.rs/docs/user_guides/rust/determinism/) assert that cross platform determinism is supported. Great! But looking into this I wonder if that's really true. How is floating point…
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It would be very nice to be able to simple press a button and then see all the collision boxes. I think this could be achieved by rendering sprites for all collision boxes on a separate camera and the…
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This seems interesting and useful, and probably wouldn't be terrifically hard to add to node: https://w3c.github.io/requestidlecallback/
It just landed in Chrome Canary: https://plus.google.com/+Ilya…
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https://github.com/chadvandy/cbfm_wh3/issues/1146
wh3_campaign_magic_items.lua
- Chorf ancs not hooked up
- ~~Rapier of ecstasy typo~~
- WoC "Festering Shroud" displays as Rare, but is distri…
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When `ColliderDisabled` component is removed collision detection is not getting effectively re-enabled (collider does not affect rigid bodies etc.).
Please see attached code for a minimal reproducibl…