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I'm planning on using LuaSerializer in Roblox for transfer of data structures between games.
It works if I don't use compression:
![image](https://user-images.githubusercontent.com/4723091/7791415…
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I told 1 friend about it, then word spread faster than the coronavirus
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Right now, the plan is to imitate the semantics that tools in the JS ecosystem have for dealing with assets, where we can pretend to import asset files like they're modules:
```lua
local CancelIco…
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Currently, when you try to live-sync in a project that has any read-only properties (in my case it's `StarterPlayer.UserEmotesEnabled`) inside of its `*.project.json` configuration file, the studio pl…
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For libraries with many child modules I find myself having to search for init.lua
Rojo should recognize init scripts with a name like `_init`
This sorts these files at the very top of their dire…
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I am mixing a game written in Lua with code from roblox-ts. I am writing a component with roblox-ts, which uses its own copy of Roact. However, when I try to use the compiled component in a Lua script…
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## 历史帖
- [谁在…
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I ran the file, opened up a game, and it's just using the default "Playing ROBLOX for X minutes" thing.
Is this not working anymore or something?
I'm running 2.1.1 and I joined Miners Haven. Haven't…
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When using tick() in code selene triggers the undefined_variable lint, even though when using Lua in Roblox tick is defined without initialization by the script.
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Hello,
Whenever i try to manually specify "target url" i get syntax error.
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