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I couldn't find any documentation about this. Can anyone help me?
```
if (SDL_Init(SDL_INIT_AUDIO) < 0) return -1;
if( Mix_OpenAudio( 48000, MIX_DEFAULT_FORMAT, 2, 4096 ) == -1 ) return -…
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### Versions
* Python: 3.7.5
* OS: MacOS High Sierra (10.13.6)
* Buildozer: 0.39
### Description
I am building basic python android app using buildozer and p4a and able to successfully …
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I wanted to heavily suggest you retain old direct hw access callback based audio for SDL3 as an option after seeing Ryan's video on the new audio system WITHOUT a mixer, buffer chain, "virtual" device…
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If you run this on Windows 11, you get no visible text (but the cell backgrounds are OK).
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Hello,
I tried pip installing implicit and I get the error below. Is there any work around?
running install
running build
running build_py
creating build
creating build\lib.w…
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### Versions
* Python: 3.6.9
* OS: Linux Mint Cinnamon
* Buildozer: 1.0
### Description
Whenever I try to build, it gets through most of the process, and then errors out with something …
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I have this error my CMakeList.txt is loading :
```
CMake Error at CMakeLists.txt:6 (find_package):
By not providing "FindSDL2_mixer.cmake" in CMAKE_MODULE_PATH this project
has asked CMake …
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We need to upgrade the Mac SLD2 framework on the nightly build vm (which is also the release build vm)
I'll just use the latest available Mac version, 2.26.5
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### Checklist
- [X] the issue is indeed a bug and not a support request
- [X] issue doesn't already exist: https://github.com/kivy/python-for-android/issues
- [X] I have a short, runnable example…
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This test fails in sdl2-compat.
It looks like it's unpausing the audio and expecting the audio callback to run in the background. That works as expected in SDL2, but for some reason that's not happ…