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Hello, I'd like to ask as I read earlier somewhere that current blur shader used in transform is just single pass. I can see that it may be due to performance, but why? Hardware and python 3 should be…
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Right now, it appears to be tool is not compatible with Unity 2019.1+ due to changes that they've made. I'm getting errors like this:
![image](https://user-images.githubusercontent.com/3215742/575…
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Hi. Could you please give a hint - if I have, say, basic unlit shader - what would I need to add in my shader so cloud shadows effect is to appear on it?
Also, I noticed that CloudShadows go completl…
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### Game or games this happens in
ULES-01367 - Assassin's Creed: Bloodlines
### What area of the game
Lines appear in the main menu and do not disappear even in the gameplay.
### What happens
![5…
10522 updated
11 months ago
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### Describe the project you are working on
Third-person, high-fidelity visuals 3d game.
### Describe the problem or limitation you are having in your project
Godot doesn't have, and won't ha…
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```
What steps will reproduce the problem?
1. create cube with ShadedMaterial using any light shader ( i used
FlatShader) and some bitmap.
2. rotate it along y
3. for comparison create same cube with …
-
```
What steps will reproduce the problem?
1. create cube with ShadedMaterial using any light shader ( i used
FlatShader) and some bitmap.
2. rotate it along y
3. for comparison create same cube with …
-
```
What steps will reproduce the problem?
1. create cube with ShadedMaterial using any light shader ( i used
FlatShader) and some bitmap.
2. rotate it along y
3. for comparison create same cube with …
-
```
What steps will reproduce the problem?
1. create cube with ShadedMaterial using any light shader ( i used
FlatShader) and some bitmap.
2. rotate it along y
3. for comparison create same cube with …
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In RA2 and TS, some weapons fire and warhead impacts would create a small flash of light for a moment.
There is some documentation on how these light flashes worked that can be found here: https:/…