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**What's Wrong?**
It's difficult to discern where players are strongest upon first glance. You have to run your eyes across the table and find the larger values and then do math on them and compare t…
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`statsd` module uses a shaded netty that makes its packages `io.micrometer.shaded.io.netty`, and none of the standard native hints apply.
So far, I had to add (using `spring-native`) the following …
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```
[pc@localhost example]$ bin/skinning
Error 65543: GLX: Failed to create context: GLXBadFBConfig
skinning: /builddir/build/BUILD/glfw-3.2.1/src/window.c:774: glfwSetWindowUserPointer: Assertion …
Meai1 updated
7 years ago
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System information:
VMWare Player with 3D Acceleration
Manjaro Linux as Guest OS, Windows 10 as Host OS (GTX 1660 Ti GPU)
glxinfo in guest OS:
```
server glx version string: 1.4
client glx vers…
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```
What steps will reproduce the problem?
1. Use Arial.
2. Make a Textfield3D.
3. Use a ShadingColorMaterial.
What is the expected output? What do you see instead?
Good shading. Bad shading.
Please…
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Render a couple of spheres in [Blinn-Phong](https://en.m.wikipedia.org/wiki/Blinn–Phong_shading_model) shading model.
Display the result in an interactive window using [gloss](http://gloss.ouroborus.…
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```
2024-03-26 11:22:04.767 ERROR org.apache.spark.util.Utils - throw uncaught fatal error in thread spark-listener-group-shared
java.lang.NoSuchMethodError: 'void org.yaml.snakeyaml.parser.ParserIm…
d-m-h updated
6 months ago
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**Your Godot version:**
4.2.1
**Issue description:**
Official documentation on these functions (really all shader functions) is very spartan. Basically its expected that you know other shading la…
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Whether to consider supporting pv power generation in mountainous scenarios?
The mountainous terrain can be an irregular triangular network(TIN) or elevation point data.
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- Start from the VR template for good baseline settings
- Enabling Forward Shading (instead of Deferred Shading) has strong performance benefits for VR, see [docs](https://docs.unrealengine.com/5.3/e…