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Something strange seems to be going on with utsu shadows, specifically the non 4+ buffs. When going from 3 shadow buff to 2 shadow buff the buff timer drops off, and when casting ichi over a 1 shadow …
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Hover text for npc/monsters casts shadows, for a while I thought something with the rendering of that text was wrong, until I tinkered with it and noticed the shadows. I find shadows for such small ho…
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Warn whenever a local variable or type declaration shadows another variable, parameter, type, class member.
- [ ] bluetooth controller (#5444)
- [ ] bluetooth host (#5445)
- [ ] samples
- [ ] te…
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This `::` value: https://github.com/eaplatanios/tensorflow_scala/blob/master/modules/api/src/main/scala/org/platanios/tensorflow/api/package.scala#L80
Will shadow the `::` List constructor. The Lis…
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Hi! thanks for making this package!
I have a quesiton though:
Here I have made a circular plot
![image](https://github.com/YinLiLin/CMplot/assets/64096349/da268290-3a29-47b8-b29f-7041952b5abf)
…
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In early WON versions of Half-Life, lights having an over-brightening effect applied to them worked correctly, however in the current steam build, the cvar gl_overbright does nothing.
![hl_wqwBVnNaI…
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When dusk finishes and the sun goes under the map, it seems its shadows are still calculated (even when they aren't visible).
_19 thousand shadows shown on F3 menu; somehow the Moreculling mod helps …
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/2464)) by Jack Liu (Bitbucket: [jacknlliu](https://bitbucket.org/%7B81945f98-d7ff-46f8-a856-b…
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We need a transparent material that can receive shadows and display only the partially transparent shadows. This will be skinned on a mesh on the same plane as the left card in order to make shadows …
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I am currently trying to render a mesh model that does not have a texture. For rendering, I have simply set a gray color for texturesVertex by `texture = TexturesVertex(verts_features=torch.ones(1, ve…