issues
search
vE5li
/
korangar
A next-gen Ragnarok Online client
MIT License
147
stars
33
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Update WGPU to use v23.0
#126
hasenbanck
opened
10 hours ago
0
Allow models to have alpha blended textures.
#125
hasenbanck
opened
11 hours ago
0
The CPU light culling produces false negatives
#124
hasenbanck
closed
14 hours ago
1
Forward+ Rendering
#123
hasenbanck
closed
14 hours ago
0
Implement a Forward renderer
#122
hasenbanck
closed
2 days ago
0
Change the entity renderer to render multiple parts
#121
kokosha
opened
3 days ago
0
Basic webgpu support
#120
hasenbanck
closed
4 days ago
0
Implement and use a texture atlas
#119
hasenbanck
closed
4 days ago
1
Make wireframe uniformly white
#118
hasenbanck
closed
5 days ago
0
Implement a GraphicEngine and use bindless everywhere
#117
hasenbanck
closed
5 days ago
0
Fix RSM
#116
kokosha
closed
1 week ago
1
Fix a typo in the README
#115
rdw-software
closed
2 weeks ago
0
Add back the pathing overlay for debugging
#114
vE5li
closed
2 weeks ago
0
NetworkingSystem::get_events() re-uses buffer.
#113
hasenbanck
closed
2 weeks ago
0
Picker values can fully store 32-bit values.
#112
hasenbanck
closed
2 weeks ago
3
Rework the effect rendering
#111
hasenbanck
closed
3 days ago
0
Fix validation errors
#110
hasenbanck
closed
2 weeks ago
0
Make graphics settings configurable
#109
hasenbanck
closed
2 days ago
0
Effect lets the game crash
#108
hasenbanck
opened
3 weeks ago
0
Implement proper blending for the effects
#107
hasenbanck
closed
3 days ago
2
Fix effect rendering.
#106
hasenbanck
closed
3 weeks ago
0
Rework main application loop.
#105
hasenbanck
closed
3 weeks ago
0
Experimental SDL2 port.
#104
hasenbanck
closed
3 weeks ago
1
Use a KD-Tree to query static light sources.
#103
hasenbanck
closed
3 weeks ago
0
Adding Resurrection to the Player
#102
kokosha
closed
2 weeks ago
1
Add circle renderer and show range of light, shadow, and sound markers
#101
vE5li
closed
4 weeks ago
0
Clean up `cgmath` initializers
#100
vE5li
opened
4 weeks ago
0
Use a compute shader to select the picker value.
#99
hasenbanck
closed
4 weeks ago
0
Implement the bindless pattern for the geometry.
#98
hasenbanck
closed
2 weeks ago
6
Parse Quadtree in MapData
#97
kokosha
closed
4 days ago
1
Fix main menu BGM.
#96
hasenbanck
closed
1 month ago
1
Fix debug build and activate optimizations.
#95
hasenbanck
closed
1 month ago
0
Add optional mapping file for tuning light conditions for each map
#94
vE5li
opened
1 month ago
0
Add point lights with drop shadows
#93
vE5li
closed
4 weeks ago
0
Implement the basic audio engine.
#92
hasenbanck
closed
1 month ago
1
Port graphics backend to WGPU
#91
hasenbanck
closed
1 month ago
0
Prune and update dependencies and improve maintainability.
#90
hasenbanck
closed
2 months ago
0
Improve the color parsing.
#89
hasenbanck
closed
2 months ago
2
Remove unsafe code from PacketHistoryCallback.
#88
hasenbanck
closed
2 months ago
0
Improve the profiler.
#87
hasenbanck
closed
2 months ago
1
Make the profiler API sound.
#86
hasenbanck
closed
2 months ago
0
Remove unsafe from LinkedElement
#85
hasenbanck
closed
2 months ago
0
Update nightly toolchain
#84
hasenbanck
closed
2 months ago
1
Adds nix flake devshell
#83
arpd
closed
4 weeks ago
4
Make `BuyItemInformation` packet fields public
#82
aleDsz
closed
4 months ago
0
Add Serialize/Deserialize trait bounds to `ragnarok_packets::Packet`
#81
vE5li
opened
4 months ago
3
Add shops
#80
vE5li
closed
4 months ago
0
Fix enemy status bar rendering
#79
vstumpf
closed
5 months ago
0
Allow hostnames and all port numbers in clientinfo
#78
vstumpf
closed
5 months ago
0
Rework `FromBytes` and `ToBytes` to allow easier conversion both ways
#77
vE5li
closed
5 months ago
0
Next