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Note: this is intended to be a future enhancement that we shouldn't do until we are more certain that shard failures are not caused by something we've done vs something the user has done.
**Problem…
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# New package manager questionnaire
**Did you read our documentation on adding a package manager?**
- [x] I've read the [adding a package manager](adding-a-package-manager.md) documentation.
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**Description**
ElasticSearch do no have the same guarantees for data resiliency as in Zeebe. That means, even when we have configured 1 or more replicas for the shards in ElasticSearch
1. There i…
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Currently the sharding codec spec reads that "each integer must by divisible by the chunk_shape of the array as defined in the chunk_grid [Array metadata](https://zarr-specs.readthedocs.io/en/latest/v…
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Shard names should be autogenerated by default but allow overriding
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Copied from https://github.com/edelight/chef-mongodb/issues/158
Hi,
We are trying to deploy a complete sharded environment using a compound shard key. We have modified the libraries/mongodb.rb t…
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I've been trying to figure out how to slowly roll out changes to queries, and I've been pointed to sharding, which looks like an **excellent** solution for **new** queries, but I feel could provide a …
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Implement script so upon collision with enemy, the shard will slow their attack speed.
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Review scripts that could easily be modified to be compliant with shard rules.
I tend to prefer making scripts that require the player to be watching the screen. An example of this is the beeApp. If…