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- [x] I have checked for a similar issue and sure it hasn't been reported before.
**Describe the bug**
When I'm listening to audio via eqMac and a system notification occurs, instead of the notifi…
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Any chance we could get a native implementation of signals/chain signals?
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Hi Guys and thank you for developing this software! Can you possibly add an audio-feature, that let us bind an mp3´s or similar to a button-press or knob-rotation? Would be cool if we get an audio fee…
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So this issue is about some fields mne-bids writes as some hard-coded default values. In example the EEG reference field is hard coded to be 'n/a' or something of the sort.
As of now what Im doing…
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At current time `env` is accessible everywhere in project (but used only in main module).
Proposal:
- Disallow `env` in eslint rules.
- Add 'resolve-options' helper (allow env here).
- Add to op…
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```
What steps will reproduce the problem?
1: Boot up the game, watch the intro video whilst listening to the background
music
2: Start a new game and watch the cutscene/listen to the music and soun…
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```
What steps will reproduce the problem?
1: Boot up the game, watch the intro video whilst listening to the background
music
2: Start a new game and watch the cutscene/listen to the music and soun…
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```
What steps will reproduce the problem?
1: Boot up the game, watch the intro video whilst listening to the background
music
2: Start a new game and watch the cutscene/listen to the music and soun…
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User "zombe" on the TTLG forums [had a hunch](http://www.ttlg.com/forums/showthread.php?t=147838&p=2357070&viewfull=1#post2357070) about ```digiparm.bin``` being used for sound attenuation.
Determi…
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## What is your suggestion?
Currently in the code-server distribution archives there are over 56000 files, most of them are:
- READMEs
- CHANGELOGs
- LICENSEs
- TypeScript files
- C sources an…