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I am currently working on a project in OpenGL, and I decided to use shaderc to compile HLSL into SPIR-V for usage in OpenGL, and I discovered that when I try to set a uniform, the names are not includ…
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I'm trying to translate 2 LLVM modules to SPIRV using `writeSpirv()` and link the result later using SPIRV-Tools.
My problem is that the translator will generate one module at SPIRV version 1.0 and…
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The specification requires listing only inputs and outputs for `OpEntryPoint`. It should require listing _all_ global variable IDs (including uniforms) that are referenced within the function's static…
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I've been looking over some existing and [plans for future CDMs with DRM](http://www.extremetech.com/extreme/204319-windows-10s-playready-3-0-mandates-hardware-drm-for-4k-playback) and they are **in t…
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### Describe the bug
I am trying to make darktable opencl work with the nouveau driver on Arch Linux. I have installed opencl-rusticl-mesa and set the environment variable RUSTICL_ENABLE=nouveau. I a…
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See #598 and #599
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I have a shader which I run through Naga to convert it from SPIR-V to WGSL. As part of it the following struct is generated:
```
struct cbVolumetricLight {
gLightWorldTransform: mat4x4,
…
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I was writing up an issue for OpForwardPointer... but you literally fixed it in that period 🥇
It's taken me a while to get my head around my question, so maybe this one's been resolved also 😄
So…
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SPIR-V conversion to MSL fails compilation if a struct containing a Metal matrix is declared as a `threadgroup` local variable, because it requires a default constructor on all its members, and Metal …
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I imagine this works only on NVidia cards? I'd be delighted if it works on AMD/Other!
ghost updated
7 years ago