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Hello, thanks for maintaining this software! It has worked flawlessly for me until I ran into the following issue while implementing a cross-platform stream compaction algorithm with the extension GL_…
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Awesome crate, exactly what I was looking for. Is it still maintained? If not, is there a different way I can compile shaders at Rust compilation time?
Anyway, in wgpu_rs I use this code:
```rus…
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The specification does not explicitly state that `access::address_space::constant_space` is unsupported by non-legacy `multi_ptr`, but it does specify that:
> This legacy class supports the depreca…
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see https://github.com/gfx-rs/wgpu/issues/4427
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In llvm integrate #17330 we have to locally revert https://github.com/llvm/llvm-project/pull/89131 because it causes `vector.interleave` to be created instead of `vector.shuffle`, and some GPU codegen…
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- [ ] Implement `WaveActiveSum` clang builtin,
- [ ] Link `WaveActiveSum` clang builtin with `hlsl_intrinsics.h`
- [ ] Add sema checks for `WaveActiveSum` to `CheckHLSLBuiltinFunctionCall` in `SemaC…
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For the following input:
```mlir
// -----// IR Dump After EmptyTensorToAllocTensor (empty-tensor-to-alloc-tensor) //----- //
module {
func.func @scalar_dispatch() {
%c0 = arith.constant 0…
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Such code:
```glsl
layout(constant_id = 0) const int N_bins = 42;
layout(set = 0, binding = 2) buffer Buf {
uint arr[N_bins];
float f;
};
```
Cannot be translated correctly. This "…
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Kernels that do printing have started to fail here on my mac M3 (with distro/generic kernellib). I'm configuring the build very plainly as follows:
```
-DCMAKE_BUILD_TYPE=Debug
-DPOCL_DEBUG_MESSA…
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Metal SL has this.
its getting really tedious to write functions that only differ in variable types, see this library of GLSL code which I've made:
https://github.com/buildaworldnet/IrrlichtBAW/tr…