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### Is your feature request related to a problem?
It was recently changed so that spine animations do not update their bone data for skeleton_bone_state_get until after the sprite is actually drawn…
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I have been struggling using cursors and offsets across GUI and GO. I've been noticing inconsistencies, so I created a small project to test and compare. Here is the project setup:
We have an atlas…
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When watching the DevLogs for this absolutely wonderful addon - I noticed how effortlessly you can delete the original rectangular mesh after producing the new Sprite Mesh (because, for you - on Windo…
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for a example, when write the code below(PhysicsWorld was created and inited successfully):
``` c++
auto node = Sprite::create();
this->addChild(node);
node->setPosition(visibleSize/2);
…
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Hi
I am having an issue with body parts not aligning in Unity like they do in Spriter and I am sure it is due to the pivot points. I have seen your information regarding pivot points that are set o…
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I have a CCB file that has a CCNode and a child of the CCNode that is a CCSprite.
I've set the spriteFrame of the CCSprite and made a new timeline that has some keyframes for the "Sprite Frame".
Whe…
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How did you create the player animation cycle?
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MiSTer v200705
AO486 c200510
128Mb
HDMI
DOS 6.22
The game is working well but there are some bad positioning regarding sprites. Have a look at the combat screenshot, the images and animations a…
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```
What steps will reproduce the problem?
1. you create a Sprite and add it to a layer
2. on ccTouchesMoved, you change its rotation attribute - or set a Rotation
animation
3. you move your finger o…
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