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Hi, i'm looking for a manner to control obs with a button press on my controller, buy i havn't find any tool for that.
Thanks for looking into this feature request
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when using the built-in XR plugins (for WMR and Oculus) - i can just use the built-in XR rigs with Unity's UI system no problem .. but when i switch to the OpenVR plugin suddenly i can no longer selec…
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https://github.com/ValveSoftware/unity-xr-plugin/blob/39ad95e54633c553740b972911f35f7aefbdaf0e/Providers/OpenVRSystem.cpp#L114
`*adapterId` is never being set - the local `uint64_t luid` is being s…
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When I migrate a 2019 project to 2020 SteamVR is not happy. I am publishing to webGL.
MY steps:
Make a copy of the entire project to a new folder
Delete SteamVR and SteamVR_Resources folders an…
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Apparently SteamVR-XRPlugin beta doesn't work at all, Or maybe i dont know how to use it, Because when I finally got everything to work I've noticed that none of my input were working, I have switche…
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I have a fresh UE4.24 VR Project, and I'm running into bugs configuring joystick direction bindings with the Index Knuckles. I'm trying to mimic HL Alyx's joy stick bindings for teleport, turn left, a…
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Hi,
Interesting to see that someone is progressing VR on Linux...
I was instrumental in reverse engineering the PSVR and have had a python script for controlling the device for some time:
https:…
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Just like SteamVR_RenderModel in the previous plugin. I don't see anything similar in the new xr plugin.
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When i start ALVR it runs SteamVR but in save mode, telling me alvr_server is disabled. If i let it restart it's still the same.
I hadn't this problem with 13.1.0!
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https://imgur.com/a/9X1N8kM
Using settings above i expect that steam vr mapping would result in axis movment as with old system but instead default bindings in steam vr is the code blow whitch is bot…