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Current feature is only vibration scaled off missing health and configuration.
Planned features are: DOT Vibration Patterns, Respawn Timer Vibration, Potion Consumption Vibration, Projectile Usage …
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### Version
Latest 1.4-stable
### OS
Windows
### Platform
Steam
### This bug affects
Gameplay as a Player
### Description
This is... a problem
For whatever reason the mod…
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Prior to 6.0, Mono had a feature known as [IOMAP](https://www.mono-project.com/docs/advanced/iomap/), which allowed users to enable an extra code path that would check for filesystem incompatibilities…
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Right now the passives have a single tree position but it is quite possible that we will want the same passive in multiple spots on the tree.
The goal of this ticket is to update it so there can be…
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### Version
Latest 1.4.4-stable
### OS
Windows
### Platform
Steam
### This bug affects...
Mod capability as a Modder
### Description
Looking through the tModLoader protocol modifications to t…
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The comment https://content.minetest.net/threads/1054/#reply-2464 does not leave my mind..
Hugues Ross describes the whynot as mod soup but not a game.
This is no surprise, since the whynot is a "…
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There are a few passives that we have sprited atm and they can be found here:
https://github.com/Path-of-Terraria/PathOfTerraria/tree/main/Assets/Passives
A passive that has a % chance not to cons…
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## Issue Summary
Possibly related to #32, #33, #34. Using Subworld Lib v2.2.2. My execution environment [is built from this repo](https://gitlab.com/rehashedsalt/tmodloader-docker) and is a Docker …
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tModLoader says an error occurred during loading, and the issue goes away when I disable WoTG.
It reports that the `'ShakeInfo` method was not found in Luminance - possible typo?
Relevant error l…
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Need a passive icon for the "Bleeding Damage Over Time" passive.
This is only for melee class (at the moment)