-
Implementation Roadmap for 1835
- [x] Map
- [x] Privates
- [ ] Minor Companies - Vorpreussische Bahnen
- [ ] Major Companies
- [x] Stockmarket
- [ ] Bidding Rules
- [ ] Bidding Snake "Clemens…
-
```python
agri_data/tests/imperviousness/test_views.py:5: in
from vector_tile_base import VectorTile
/usr/local/lib/python3.9/site-packages/vector_tile_base/__init__.py:1: in
from . impo…
-
-Tile and mesh the rooms
-Create/find skybox
-Other misc graphical items, like gun arc or room exit
-
Use clentaminator morph algorithm?
http://terraria.gamepedia.com/Clentaminator
Rework morph tool
- [ ] allow user customization of from-to tiles.
- [ ] preserve jungles when purifying corrupt/c…
-
Originally in GitLab by @LorduFreeman
### Feature Summary
Currently non-GM-users have no way to place or edit tiles. Having this option would be immensely useful for world building type games, where …
-
Fall out from: https://github.com/azavea/hot-osm-population/pull/6
- The model is adjusted to exclude areas where there is no relation between WorldPop/OSM
- Aggregation resolution increased to 4x4 …
-
- [ ] Cleanup
- [ ] Refactor command execution. For example use `computeEngine.execute(command)` directly.
- [x] Pass just `frameState` to update functions. Place `context` and `commandList` ins…
-
Replace FMDB with CoreData.
-
I've been looking into adapting phaser-tiled to support isometric tiles. I've hacked in some changes which have been working so far. I was looking into doing it using Phaser's implementation but the…
-
I'm attempting to create a map with 2 tile layers, one with street map level detail and a transparent overlay layer which defines some custom boundaries and which was generated using TileMill. Well, a…