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should be a trivial fix.
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Hello! I'm trying to use this mod on my Steam Deck but I've been unable to get it working. The installation will reach 100%, then stop without the voices being installed.
Reproduction:
1. I switch…
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The radiosity generated static lightmaps are not displaying on my N1.
Other lightmaps such as weapons fire and light from rocket trails display
fine. I'm using kwaak3 test v1.1b. I have light…
-
```
The radiosity generated static lightmaps are not displaying on my N1.
Other lightmaps such as weapons fire and light from rocket trails display
fine. I'm using kwaak3 test v1.1b. I have light…
-
```
The radiosity generated static lightmaps are not displaying on my N1.
Other lightmaps such as weapons fire and light from rocket trails display
fine. I'm using kwaak3 test v1.1b. I have light…
-
#### Issue Description
Looking at the Service API (https://trailsjs.io/doc/en/ref/service) I was a bit surprised to see there are no initialize() and unload() methods. Services are singleton instance…
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Rendering trails is the most taxing of pathables to render because each segment of the trail is its own draw (at this time) via 2D spritebatch. Consider the option to cache the trail to it's own rend…
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Hi Dave,
Thanks for the quick reply.
Not too sure with the terminology - But yes the Open Street Map/Open Cycle Map tiles.
The system maps (the Microsoft/Nokia ones) are no good for cycling and once y…
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```
The radiosity generated static lightmaps are not displaying on my N1.
Other lightmaps such as weapons fire and light from rocket trails display
fine. I'm using kwaak3 test v1.1b. I have light…
-
```
The radiosity generated static lightmaps are not displaying on my N1.
Other lightmaps such as weapons fire and light from rocket trails display
fine. I'm using kwaak3 test v1.1b. I have light…