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Are you still working on support for Unity 5.5?
Would love to see an update on this project! When I try to import your plugin i get the following error message:
> Assembly: 'Assets/Editor/Three…
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In our project we have the need to store the Unity exports in a different directory than `ios/UnityLibrary/` / `android/unityLibrary` respectively.
For now we change `androidExportPath` and `iosEx…
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I try to build Geospatial sample and run on device. I didn't get any error message during the build apk. but when I install and run app on my device. It frequently appear ErrorEarthNotReady as screens…
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I'd like to propose a feature. It would be great to have "**Selected only**" (for now I think about meshes, but can also include bones, cameras, lights, or just anything selected), checkbox. If it's c…
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### Please fill in the following fields:
Unity editor version: 2019.2.18f1
Firebase Unity SDK version: 6.9.0
Firebase plugins in use (Auth, Database, etc.): Auth, Crashlytics, Functions, Storage, A…
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Although my app works on Unity, it is not working when I build it on the Magic Leap device.
I have these errors in mldb:
```
Plugins: Couldn't open /package/bin/liblsl64.so, error: dlopen failed:…
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Does anyone have a good makenote substitute/workaround? I've implemented my own versions of this that act perfectly fine within Pure Data, but don't function correctly inside Heavy's compiled version …
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I am experiencing a strange behaviour while testing this plugin.
Situation: the game is published, the app on the GPG section of my dashboard is ready but not published (I won't publish until my co…
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Unable to turn off "Custom Main Manifest" and disable the plugin without uninstalling it.
## Checklist
- [+] I've updated to the latest released version of the SDK (The latest version available …
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While the plugin seems to be pretty cool, development for it has stalled for 2 years now and issues concerning Unity 2019 and 2020 area appearing.
the reference should be removed.