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Hello,
I've been testing PO with ue5/wwise and got an error
![2022-10-19 13_30_06-BigOffice - Unreal Editor](https://user-images.githubusercontent.com/109353588/196667052-0ea744a6-c45b-4ca0-ab78-f6…
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Hi @TaWald,
I would like to check which information was crucial to replicate lesion-wise evaluation which is used for HD-BM paper.
What I have found in the supplement document is the following:
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![borders](https://cloud.githubusercontent.com/assets/7572520/8801593/217920ae-2fbc-11e5-9585-65dd058aa0db.jpg)
See attached image.
Borders should be completely continuous.
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Hello,
I am trying to use your build godot_titat_editor_013_win64, after settin uvmaps and trying to bake lightmap i have these errors:
```
Lightmap mesh
num_bounces 0
bounce_power 1
Found…
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I can't seem to get colliders moving and interacting with the fluid how I expect it to.
I have a LevelSetLiquid that is half full with fluid. I then move a sphere in from outside of the domain tha…
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Painting imperfections by hand is quite time-consuming. Would be awesome if you could randomise the paintbrushes hue, saturation or lightness on each click so that you could more easily create noise o…
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Hi,
This software has great potential, but its usage remains a bit obscure to me, sorry. I am facing the following problem: I am tracking segmented neurons from a C. elegans brain. I have a series…
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The current C code reduces the number of parallel threads to stabilize convergence when the positivity constraint is turned off. If we implement the relaxation factor for voxel update, then there will…
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Fixes #452
move from up to 60 engineslots to just one engine per ship. the engine should be configurable with a max speed instead of some abstract power value.
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A user requested the function of running searchlight on surface space, which pyMVPA offers (http://www.pymvpa.org/examples/searchlight_surf.html). @snastase says he is familiar with the module in pvMV…